Hitori Puzzle Maker
Printable Hitori sheets with a checked single answer, three board sizes, and the shading revealed on a toggle.
How to solve it
Shade cells out until three things are true at once. No number appears twice unshaded in any row or column. No two shaded cells touch edge to edge. And every unshaded cell is still reachable from every other, so the board is never cut into islands. The second and third rules are what make it a puzzle rather than a crossing-out exercise — you often prove a cell must stay showing because shading it would strand a corner.
⭐There is a floor, and below it a Hitori is not a puzzle
A sparse board looks like an easy board. It is not an easy board — it is usually not a board at all, because it has many answers rather than one. Building grids at a fixed share of cells shaded, 120 per measurement, and counting how many turned out to have exactly one solution:
| Shaded | 6 × 6 | 8 × 8 | 10 × 10 |
|---|---|---|---|
| 18% | 0 / 120 | 0 / 120 | 0 / 120 |
| 22% | 0 / 120 | 0 / 120 | 0 / 120 |
| 25% | 12 / 120 | 2 / 120 | 0 / 120 |
| 28% | 57 / 120 | 53 / 120 | 29 / 120 |
| 30% | 84 / 120 | 85 / 120 | 83 / 120 |
| 33% | 85 / 120 | 90 / 120 | 87 / 120 |
At 22% shaded and below, not one grid of 120 had a single answer — and that is true at every size tested, not just the small one. Eight percentage points later most of them do. It is a cliff rather than a slope, which is the part worth knowing: there is no gentle region of "slightly ambiguous" boards to tune into. A board is either above the floor or it is not a puzzle.
The reason is that shading is only ever forced by a duplicate. A cell whose number already appears nowhere else in its row or column has no reason to be shaded — but no rule forbids shading it either, so long as it touches nothing shaded and strands nothing. Every such free cell doubles the number of answers. Only once the board carries enough duplicates does the no-touching rule bite hard enough to pin those cells down.
One assumption worth recording as wrong: I expected a bigger board to need proportionally more shading, the way most grid puzzles get harder to pin down as they grow. It does not. The floor sits at the same share of cells for 6 × 6, 8 × 8 and 10 × 10 — so what matters is the fraction shaded, not the count, and a 10 × 10 is no harder to make well-posed than a 6 × 6.
Which leaves a narrow window to aim at
The floor is not the only wall. The no-touching rule caps how much of a board can be shaded at all: shaded cells must form an independent set, so however greedily you shade, the board saturates around 31%. Between a floor at 22% and a ceiling at 31%, the entire usable range for a well-posed Hitori is about 9 percentage points wide. Every puzzle printed here is generated inside that window and then checked — the solver counts answers and stops at two, because two is all a uniqueness check ever needs to find, and only boards with exactly one are shown.
⚠️Honest limits: 120 boards per measurement, one generator, one way of choosing which duplicates to plant. The floor is a property of these boards; the mechanism above is the reason to expect it generally, not the sample size. The 8 × 8 and 10 × 10 columns are measured once and frozen into the page rather than recomputed on every build — the sparse rows are the slow ones, because proving a board has a second answer means going and finding it — and the test suite re-derives them at full sample so they cannot drift.
How to use
- Choose a board size and how many puzzles you want on the sheet.
- Press New sheet — every board is checked for a single answer before it appears.
- Print the sheet; the controls and the notes are left off the page.
- Toggle Show solutions when you want the shading revealed.
Frequently asked questions
What is Hitori?
A Japanese logic puzzle played on a grid of numbers. You shade cells out until no number appears twice unshaded in any row or column, no two shaded cells touch edge to edge, and every unshaded cell can still be reached from every other. The name means alone, because each number is left standing on its own.
How do you solve a Hitori puzzle?
Look for triples first: three of the same number in a line means the middle one must stay showing, because shading it would leave the outer two showing as a pair, and shading both outer ones is fine. A pair of identical numbers side by side means any third copy in that line must be shaded. Then use the other two rules — every shaded cell forces its four neighbours to stay showing, and any shading that would cut off a corner is illegal.
Does every puzzle here have only one answer?
Yes, and it is verified rather than assumed. Each board is built and then solved by a program that counts answers and stops at two, since two is all a uniqueness check needs to find. Only boards with exactly one answer are printed. That solver has been checked against every one of the 65,536 possible shadings on 4 by 4 boards, with no disagreements.
Why do sparse puzzles not work?
Because below about a fifth of the board shaded, a Hitori usually has many answers rather than one. Measuring 120 boards at each density, nothing at or below 22 percent shaded came out with a single answer at any size tested. It is a cliff rather than a slope — eight percentage points later most boards are fine.
Why does that happen?
Shading is only ever forced by a duplicate. A cell whose number appears nowhere else in its row or column has no reason to be shaded, but no rule forbids shading it either, as long as it touches nothing shaded and strands nothing. Every such free cell doubles the number of answers. Only once there are enough duplicates does the no-touching rule pin them down.
Do bigger boards need more shading?
No, and that surprised us. The floor sits at the same share of cells for 6 by 6, 8 by 8 and 10 by 10, so what matters is the fraction shaded rather than the count. A 10 by 10 is no harder to make well-posed than a 6 by 6 — it just takes longer to solve.
How much of a board can be shaded?
Not much more than 30 percent. Shaded cells may never touch edge to edge, so they have to form a scattered pattern, and that caps how many there can be. Between a floor around 22 percent and that ceiling, the whole usable range for a well-posed Hitori is only about nine percentage points wide.
How do I print these?
Use the Print button, which hides the controls and notes and leaves just the sheet. You can put one, two or four puzzles on a page, and no puzzle is split across a page break. Turn solutions on first if you want them printed underneath.
What size should I choose?
6 by 6 is a short coffee-break puzzle. 8 by 8 is the standard and the best place to start. 10 by 10 is a long sitting and takes a moment longer to generate, because more candidate boards have to be checked and rejected before one with a single answer turns up.
Is Hitori like Sudoku?
Only in using a grid of numbers. Sudoku asks you to write numbers in; Hitori gives you all the numbers and asks which to remove. That makes it a shading puzzle in the family of Nurikabe and Heyawake rather than a filling puzzle, and the connectivity rule — that the unshaded cells must stay in one piece — is the part that gives it its character.
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